As you may know, I’m an experimental game designer, and make weird software that kind of exists in the space between games and “something else”. It’s the type of work that is difficult to classify, or really describe because it often does not serve a “use”. Calling something a “game” means that there will be goals, a story, something larger to justify its existence. Calling something “software” means that it will serve some kind of use to the person running it. There is this very niche area of programs that you run just for the joy they may bring, the sake of a practical joke, or the novelty of how they behave, that I’m going to discuss …
The Joy of Silly Useless Software
Von Winamp-Skins über Desktop-Tamagotchis.